Unity3D: Creative Design Process

I recently developed a standardized design process for my team at BrainRush because we had so much design work that it needed to start being distributed to members that were not previously ordained as “designers”.

Screen Shot 2016-01-12 at 2.37.13 PM
A screenshot from one of our recent corporate games.

If you do not create a Design Document before implementing a design, you will find yourself conceptualizing solutions to problems while working rather than just quickly implementing items off of an already solved list. Determining development solutions on the fly can lead to lulls in attention of “what to do next” and make for a slower development process. Of course, a Design Document does not need to be followed in extreme detail, but it certainly serves to expedite the process of implementation and keep a nice record of work progress.

At BrainRush, we follow the Design Document template below to complete a design task: a creative task that a developer must complete before implementing a substantial feature into a game. Design Documents do not work for everyone, but in order for teams to share responsibility, trust one another’s design sensibilities, and maintain transparency of intention, it is always best to have a preconceived set of solutions and tasks before programming, modeling, and developing a feature.

Design Document Requirements:

  1. Written List of Core Design Elements
    1. All of the core pieces of programming functionality required for a design to work from start to finish
    2. All of the art assets that will be required for the design to be visually complete from start to finish
    3. All of the audio assets that will be required for the design to be aurally engaging from start to finish
  2. Synopsis
    1. A paragraph about how all of the programming, art, and audio will work together in the completed state of the design.
    2. A paragraph about major challenges or unknowns that will need to be confronted during the design process
    3. A paragraph about the goals behind the design and what the user will ideally experience with the completed version of the design
  3. Technical Design / Drawings / Flow Charts
    1. A technical design for a strictly programmatic design can be
      1. A highly detailed pseudo code word documents that outlines the functions and variables of each class
      2. A flowchart or diagram for the flow of input data, classes and their relationship to one another, and changes of state that may occur in the application.
    2. A level design, UI design, or 3D Art Design can be
      1. A hand or computer drawn sketch organizing the visual elements with text description of each element
      2. A series of images that represent the different visual states in which a design may appear and how they transition between one another
    3. NOTE: Hand drawn/written documents are encouraged and are to be photographed and uploaded to the design document in addition to written text of sections 1 and 2
  4. Submit the document for manager/peer review

 

Book Recommendation: “Drawing on the Right Side of the Brain” by Betty Edwards for anyone looking to improve their drawing and perception skills. This book provides foundational insight into how to interpret images you want to draw such that you can break them down into elements and procedures rather than feel overwhelmed by their complexity.

-Pablo Leon-Luna

Author: paleonluna

I am a Los Angeles based Video Game Developer contact me on twitter @Pablo_LeonLuna

3 thoughts on “Unity3D: Creative Design Process”

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