New Mr. Robot Inspired Game Project

I am working on a new game called Silicon Beach Psychopath inspired by Mr. Robot and my personal experiences in Los Angeles.

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The gameplay revolves around David P Luna (seen above) as he wanders around a nightmare version of Los Angeles trying to get better at programming so he can get a job. I expect the game to take around 30 minutes to play and 6 months to develop. Playing as David, you have to manage your anxiety which increases every time you use a computer or run into a psychotic trigger. You alleviate your anxiety by talking to your therapist Dr. Goldberg and answering his questions correctly.

I will be revealing more about the other characters and nuances of design in future updates – stay tuned!

Book Recommendation: “Console Wars” by Blake J Harris, for anyone who wants to find out how the old video game industry worked and how it differs from what it is today.

Unity uNet [ClientRpc] to Update Color of an Object

I have been hard at work on my game Sentry Wars, a VR RTS for HTC Vive.

I struggled for several days trying to figure out how to update the Color of a Network.Spawned object, but I finally got it to work. The trick is that you have to call a ClientRpc from the Server, pass the color as a parameter, and have the color set as a [SyncVar]:

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In this case, SetMeshRendererColor is called from another script which checks isServer before calling it. GetBuildingColor in my case is just checking which player owns the building, and sets thisBuildingColor accordingly. Worked like magic. Thanks to Miller Tinkerhess and Zack Rock for helping me understand Client/Server relationships.

In other news, Mykolas and I are hard at work on our book about Pathologic, we have recently received advice from Gabe Durham of Boss Fight books regarding steps in completing a book of this sort. We are still gathering notes, reading up on additional resources, and coming to basic conclusions about how we want to approach Pathologic’s game design analysis. Mykolas found this gem: Pathologic Games as Art Manifesto which goes to show just how deliberate Ice Pick Lodge’s artistic intentions were when beginning the production of Pathologic – we definitely plan on citing this in the introduction to our book.

Book Recommendation: “Road Side Picnic” by the Strugatsky Brothers, for anyone who wants to know about an author who had a tremendous influence on Russian Film and Video Games, especially STALKER the film and STALKER Shadow of Chernobyl.