The State of VR 2017

I recently published a new vlog called The State of VR 2017. I have been working on the ideas for a couple months and honed them down to an 8 minute video. I feel strongest about my ideas regarding consumer applications, and those come toward the end of the video. My ideas on video game design venture into the realm of aesthetics and may not be as useful to the general public. I hope you enjoy the vlog, here it is:

Book Recommendation: “Real Time Rendering” by Thomas Akenine Moller, for anyone looking to understand the fundamentals of math based game programming and 3D graphics.

 

 

VR + AR Telepresence Applications

Paul Graham states that a product needs to be wanted/needed by the customer…desperately…like a child with a cut finger needs a band-aid, the need must be strong as possible in order for the product to succeed. If you want to sell a band aid, go to a kitchen full of sharp knives with many cooks working under pressure…. Etc..

What does a person want/need ordinarily?

  • To be with his family
  • To live in a comfortable place
  • To do well at work

media_wonderbread-copy-1024x683

Unfortunately, these things conflict with one another. Families are expensive, work is hard to find, and comfortable places are not always where the work is. Many companies exist in places that are not ideal for raising families, like New York City. Say you run a company in NYC, but wanted to live with your family in Colorado. How would your family take it if you had to travel to New York every week? Your children would miss you, your partner would grow unhappy, and your life would be painful – and on the other hand, if you worked remotely from Colorado, your company would lack your leadership presence.

 

Right now, many working people have long commutes and travel which actively detriment the things that matter most to them, many people are forced to live in cities they despise because of the localization of certain industries.

 

What if we could introduce a technology that could alleviate the suffering that comes with long commutes, travel, and uncomfortable domestic situations? Well, it is called AR/VR, and it already exists. What we will discover is that the greatest strength AR/VR possesses is that of allowing the telecommunication of HUMAN PRESENCE in a way that surpasses all pre-existing communication technologies, it will change what it means to be AN EMPLOYEE, to be IN THE OFFICE, it will change what it means to BE, at least within reasonably effective limits.

 

As it stands now, there is a major issue with remote work: communication. Most remote work style communication is done via text, video, or audio. These are all subpar to sitting down face to face with a team member, and while they suffice for relaying directives and specific instructions, they fall short in the realms of creativity, collaboration, spontaneity, and empathy. VR/AR can capture 95% of a human presence and represent it in 3D space – only in the realms of touch and smell does it truly fall short – both of which are not usually important aspects of work life.

white-boarding-gold-medalists.jpg

If we can simulate the presence between two people in a room we can increase the collaborative potential of remote work ten fold and cut costs on travel, real estate, and improve QOL on all employees. Imagine that you work at a web design company – you could have a remote meeting with a client and bring her into your office for a virtual white boarding session where you could both write on the same white board while looking each other in the eye. The level of communication and understanding would completely trump that of a Skype call by relaying facial expression, hand gestures, and human presence. This would allow for unrestrained collaboration without the cost of travel, and an expedited communication of expectations with the client – ultimately resulting in a cleanly executed development process.

 

The ultimate success of AR/VR will be in telecommunicating human presence and physical space, this will be able to unlock the most important aspects of human communication: collaboration, creativity, spontaneity, and empathy for use across a network in ways that will expedite and improve the quality of remote work, delocalize industries, and give liberty to professionals to live where they want and work where they want.

Book Recommendation: “Rich Dad Poor Dad” by Robert Kiyosaki, for anyone looking for an introduction into how to think like a rich person.

Riot Games: “Day in the Life” Blogs

Me via text message: How do you feel about company blogs?

Friend at Riot Games: They are the single most effective recruiting tool.

http://www.riotgames.com/articles/20160707/2315/day-life-software-engineer

The above link is an exemplar of blog as recruiting tool and company culture branding. Reading through it, we find out about a smart, self-motivated engineer who works at Riot’s Hong Kong location. What is particularly effective about this blog is the way in which the man’s day is scheduled and how it reflects both his personality and the company culture, the two things that prospective employee are going to want to understand before working at Riot.

407350-league-of-legends-windows-screenshot-two-vs-one-ryze-probably
League of Legends, Riot’s world famous title.

On the train to work, he spends time doing a little extra programming OR plays some mobile games. This shows that he is both disciplined but understands how to relax in smart ways that boost his knowledge in the games space: he is a go-getter. At work by 8am, we see that his morning is not too overwhelming, he gets communication and a bit of work in before the 10am meeting, programs hard until noon at which point he goes out to eat with his friends. When he gets back, he plays LoL against his co-workers until around two, he then goes into a deep focused programming session until around 5 at which point he works on his personal growth by researching tech or playing with Unity3D for his side project. Before heading home to his WIFE, he stops by a yoga studio to meditate.

Chalking up his day, this man only programs for two intense 2-hour sessions. The rest is communication, meetings, and leisure. You can tell that every day is extraordinarily well balanced and not oppressive in the slightest, and that this man is a highly productive, top talent, major value add who loves his job and lives an ideal life.
Riot is a billion dollar leader in today’s game industry and a forerunner of “zen” tech culture replacing the “crunch” video game culture of the past. Riot seeks to enrich the lives of its employees rather than oppress them, but the more important fact is that this could be a myth and perhaps there are many overworked employees at Riot. Nonetheless, the best game developers on earth are going to want to work at Riot simply because they heard the myth in the first place, a myth that is generated by word of mouth and blogs like this.

Book Recommendation: “The Power Elite” by C Wright Mills, for anyone interested in a fascinating look into the origin of neo-conservative beliefs.

My New YouTube #gamedev Series

I have just started a new youtube series where I stream myself programming various game projects. For the next few months, I will be streaming the development of a Drone Simulator and the development of carPG-13.

My intention with these videos is to interact with other game developers and also reflect on my own game development process. Here is my first video:

In this video I build the basic components of a Drone Simulator. My gamedev videos will be long because I will often have to refactor and debug due to the lack of time I have in planning these videos – I am doing them on top of a full time job at a start-up. However, I will be sharing the source code for Drone Simulator which will help compensate for the lack of concision in my streams.

Book Recommendation: “The Stranger” by Albert Camus, for anyone looking for an introduction to existential fiction.

 

 

Brief Notes on VRLA 1/23/16

New Important People in VR
Robert Brackenridge – Virtuix
Nathan Burba – Survios
Ray Davis – Epic

VC’s to Approach
The Venture Reality Fund
Envelop VR – Bob Berry
Accel – Kobie Fuller prefers tech to games
DFJ – Bubby Murarka prefers tech to games
Boost VC – Jeff Wasson – is willing to write riskier, smaller checks (aka games).

FACT: In 2015 700 million of investment went into vr

How to Succeed in VR

  • Get market exposure
  • Have passion about what you are building
  • Have fresh perspective and be insane when making a VR product ~Kobie
  • VC’s find it hard to invest in content creation studios – they are not venture scale. VC’s are not looking for story or character.
  • Games or content success is hard to predict – so make a scalable idea if you want investors
  • Know the business model of a venture firm before pitching
  • Be honest and authentic with VCs
  • Valuation is mostly determined by negotiation in an emerging market for start ups

New Tech to Check Out

Gpuopen.com open source graphics by AMD

Book Recommendation: “Ender’s Game” by Orson Scott Card, if you saw the movie but have not read the book, prepare yourself for a deep exploration of the human survival instinct, warfare, and theory of the mind in what is perhaps Card’s greatest novel.